﻿#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLuaBase.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;


namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class YoozooGtaCommonFlyAnimationMgrWrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(Yoozoo.Gta.Common.FlyAnimationMgr);
			Utils.BeginObjectRegister(type, L, translator, 0, 16, 0, 0);
			
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitUIResFly", _m_InitUIResFly);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitSoldierFly", _m_InitSoldierFly);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitFlyResRoot", _m_InitFlyResRoot);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitFlyItemRoot", _m_InitFlyItemRoot);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetFlyResRoot", _m_GetFlyResRoot);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetFlyItemRoot", _m_GetFlyItemRoot);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "PlayResUIFly", _m_PlayResUIFly);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSoldierFlyArg", _m_GetSoldierFlyArg);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetResFlyObjs", _m_GetResFlyObjs);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "RPGHangingDropFly", _m_RPGHangingDropFly);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddHangingLuaAniFunction", _m_AddHangingLuaAniFunction);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "FlyResInPve", _m_FlyResInPve);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "FlyHangingDropItem", _m_FlyHangingDropItem);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "FlyDeblock", _m_FlyDeblock);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "Dispose", _m_Dispose);
			
			
			
			
			
			Utils.EndObjectRegister(type, L, translator, null, null,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, 1, 2, 2);
			
			
            
			Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "CommonOutside", _g_get_CommonOutside);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "RotateValue", _g_get_RotateValue);
            
			Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "CommonOutside", _s_set_CommonOutside);
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "RotateValue", _s_set_RotateValue);
            
			
            Utils.RegisterFunc(L, Utils.CLS_IDX, "New", __CreateInstanceNew);
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 1)
				{
					
					var gen_ret = new Yoozoo.Gta.Common.FlyAnimationMgr();
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
			}
            return LuaAPI.luaL_error(L, "invalid arguments to Yoozoo.Gta.Common.FlyAnimationMgr constructor!");
            
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstanceNew(RealStatePtr L)
        {
            
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 0)
				{
					
					var gen_ret = new Yoozoo.Gta.Common.FlyAnimationMgr();
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
			}
            return LuaAPI.luaL_error(L, "invalid arguments to Yoozoo.Gta.Common.FlyAnimationMgr constructor!");
            
        }

        
		
        
		
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Init(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Action>(L, 3)) 
                {
                    string _sceneName = LuaAPI.lua_tostring(L, 2);
                    System.Action _callback = translator.GetDelegate<System.Action>(L, 3);
                    
                    gen_to_be_invoked.Init( _sceneName, _callback );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) 
                {
                    string _sceneName = LuaAPI.lua_tostring(L, 2);
                    
                    gen_to_be_invoked.Init( _sceneName );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to Yoozoo.Gta.Common.FlyAnimationMgr.Init!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_InitUIResFly(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    float _minAngle = (float)LuaAPI.lua_tonumber(L, 2);
                    float _maxAngle = (float)LuaAPI.lua_tonumber(L, 3);
                    float _minDis = (float)LuaAPI.lua_tonumber(L, 4);
                    float _maxDis = (float)LuaAPI.lua_tonumber(L, 5);
                    float _timeStage1 = (float)LuaAPI.lua_tonumber(L, 6);
                    float _speedStage2 = (float)LuaAPI.lua_tonumber(L, 7);
                    
                    gen_to_be_invoked.InitUIResFly( _minAngle, _maxAngle, _minDis, _maxDis, _timeStage1, _speedStage2 );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_InitSoldierFly(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    float _minAngle = (float)LuaAPI.lua_tonumber(L, 2);
                    float _maxAngle = (float)LuaAPI.lua_tonumber(L, 3);
                    float _minDis = (float)LuaAPI.lua_tonumber(L, 4);
                    float _maxDis = (float)LuaAPI.lua_tonumber(L, 5);
                    float _speedStage1 = (float)LuaAPI.lua_tonumber(L, 6);
                    float _speedStage2 = (float)LuaAPI.lua_tonumber(L, 7);
                    float _flyObjKillDelay = (float)LuaAPI.lua_tonumber(L, 8);
                    
                    gen_to_be_invoked.InitSoldierFly( _minAngle, _maxAngle, _minDis, _maxDis, _speedStage1, _speedStage2, _flyObjKillDelay );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_InitFlyResRoot(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                    gen_to_be_invoked.InitFlyResRoot(  );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_InitFlyItemRoot(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                    gen_to_be_invoked.InitFlyItemRoot(  );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetFlyResRoot(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                        var gen_ret = gen_to_be_invoked.GetFlyResRoot(  );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetFlyItemRoot(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                        var gen_ret = gen_to_be_invoked.GetFlyItemRoot(  );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PlayResUIFly(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _resType = LuaAPI.xlua_tointeger(L, 2);
                    int _count = LuaAPI.xlua_tointeger(L, 3);
                    float _startX = (float)LuaAPI.lua_tonumber(L, 4);
                    float _startY = (float)LuaAPI.lua_tonumber(L, 5);
                    float _startZ = (float)LuaAPI.lua_tonumber(L, 6);
                    float _endX = (float)LuaAPI.lua_tonumber(L, 7);
                    float _endY = (float)LuaAPI.lua_tonumber(L, 8);
                    float _endZ = (float)LuaAPI.lua_tonumber(L, 9);
                    
                    gen_to_be_invoked.PlayResUIFly( _resType, _count, _startX, _startY, _startZ, _endX, _endY, _endZ );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetSoldierFlyArg(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                        var gen_ret = gen_to_be_invoked.GetSoldierFlyArg(  );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetResFlyObjs(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _type = LuaAPI.xlua_tointeger(L, 2);
                    int _count = LuaAPI.xlua_tointeger(L, 3);
                    
                        var gen_ret = gen_to_be_invoked.GetResFlyObjs( _type, _count );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_RPGHangingDropFly(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 5&& translator.Assignable<UnityEngine.GameObject>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<System.Action<UnityEngine.GameObject>>(L, 5)) 
                {
                    UnityEngine.GameObject _particleGameObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    System.Action<UnityEngine.GameObject> _callback = translator.GetDelegate<System.Action<UnityEngine.GameObject>>(L, 5);
                    
                        var gen_ret = gen_to_be_invoked.RPGHangingDropFly( _particleGameObject, _endPos, _count, _callback );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 4&& translator.Assignable<UnityEngine.GameObject>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) 
                {
                    UnityEngine.GameObject _particleGameObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    
                        var gen_ret = gen_to_be_invoked.RPGHangingDropFly( _particleGameObject, _endPos, _count );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 9&& translator.Assignable<System.Collections.Generic.List<UnityEngine.GameObject>>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<System.Action<UnityEngine.GameObject>>(L, 5)&& translator.Assignable<System.Action<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 9)) 
                {
                    System.Collections.Generic.List<UnityEngine.GameObject> _flyObjs = (System.Collections.Generic.List<UnityEngine.GameObject>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.GameObject>));
                    UnityEngine.Vector3 _startPos;translator.Get(L, 3, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 4, out _endPos);
                    System.Action<UnityEngine.GameObject> _onOneFinish = translator.GetDelegate<System.Action<UnityEngine.GameObject>>(L, 5);
                    System.Action<System.Collections.Generic.List<UnityEngine.GameObject>> _onAllFinish = translator.GetDelegate<System.Action<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 6);
                    bool _needRotate = LuaAPI.lua_toboolean(L, 7);
                    float _Scale = (float)LuaAPI.lua_tonumber(L, 8);
                    bool _flyToEnd = LuaAPI.lua_toboolean(L, 9);
                    
                        var gen_ret = gen_to_be_invoked.RPGHangingDropFly( _flyObjs, _startPos, _endPos, _onOneFinish, _onAllFinish, _needRotate, _Scale, _flyToEnd );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 8&& translator.Assignable<System.Collections.Generic.List<UnityEngine.GameObject>>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<System.Action<UnityEngine.GameObject>>(L, 5)&& translator.Assignable<System.Action<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) 
                {
                    System.Collections.Generic.List<UnityEngine.GameObject> _flyObjs = (System.Collections.Generic.List<UnityEngine.GameObject>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.GameObject>));
                    UnityEngine.Vector3 _startPos;translator.Get(L, 3, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 4, out _endPos);
                    System.Action<UnityEngine.GameObject> _onOneFinish = translator.GetDelegate<System.Action<UnityEngine.GameObject>>(L, 5);
                    System.Action<System.Collections.Generic.List<UnityEngine.GameObject>> _onAllFinish = translator.GetDelegate<System.Action<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 6);
                    bool _needRotate = LuaAPI.lua_toboolean(L, 7);
                    float _Scale = (float)LuaAPI.lua_tonumber(L, 8);
                    
                        var gen_ret = gen_to_be_invoked.RPGHangingDropFly( _flyObjs, _startPos, _endPos, _onOneFinish, _onAllFinish, _needRotate, _Scale );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 7&& translator.Assignable<System.Collections.Generic.List<UnityEngine.GameObject>>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<System.Action<UnityEngine.GameObject>>(L, 5)&& translator.Assignable<System.Action<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)) 
                {
                    System.Collections.Generic.List<UnityEngine.GameObject> _flyObjs = (System.Collections.Generic.List<UnityEngine.GameObject>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.GameObject>));
                    UnityEngine.Vector3 _startPos;translator.Get(L, 3, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 4, out _endPos);
                    System.Action<UnityEngine.GameObject> _onOneFinish = translator.GetDelegate<System.Action<UnityEngine.GameObject>>(L, 5);
                    System.Action<System.Collections.Generic.List<UnityEngine.GameObject>> _onAllFinish = translator.GetDelegate<System.Action<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 6);
                    bool _needRotate = LuaAPI.lua_toboolean(L, 7);
                    
                        var gen_ret = gen_to_be_invoked.RPGHangingDropFly( _flyObjs, _startPos, _endPos, _onOneFinish, _onAllFinish, _needRotate );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 6&& translator.Assignable<System.Collections.Generic.List<UnityEngine.GameObject>>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<System.Action<UnityEngine.GameObject>>(L, 5)&& translator.Assignable<System.Action<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 6)) 
                {
                    System.Collections.Generic.List<UnityEngine.GameObject> _flyObjs = (System.Collections.Generic.List<UnityEngine.GameObject>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.GameObject>));
                    UnityEngine.Vector3 _startPos;translator.Get(L, 3, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 4, out _endPos);
                    System.Action<UnityEngine.GameObject> _onOneFinish = translator.GetDelegate<System.Action<UnityEngine.GameObject>>(L, 5);
                    System.Action<System.Collections.Generic.List<UnityEngine.GameObject>> _onAllFinish = translator.GetDelegate<System.Action<System.Collections.Generic.List<UnityEngine.GameObject>>>(L, 6);
                    
                        var gen_ret = gen_to_be_invoked.RPGHangingDropFly( _flyObjs, _startPos, _endPos, _onOneFinish, _onAllFinish );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 5&& translator.Assignable<System.Collections.Generic.List<UnityEngine.GameObject>>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& translator.Assignable<System.Action<UnityEngine.GameObject>>(L, 5)) 
                {
                    System.Collections.Generic.List<UnityEngine.GameObject> _flyObjs = (System.Collections.Generic.List<UnityEngine.GameObject>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.GameObject>));
                    UnityEngine.Vector3 _startPos;translator.Get(L, 3, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 4, out _endPos);
                    System.Action<UnityEngine.GameObject> _onOneFinish = translator.GetDelegate<System.Action<UnityEngine.GameObject>>(L, 5);
                    
                        var gen_ret = gen_to_be_invoked.RPGHangingDropFly( _flyObjs, _startPos, _endPos, _onOneFinish );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 4&& translator.Assignable<System.Collections.Generic.List<UnityEngine.GameObject>>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)) 
                {
                    System.Collections.Generic.List<UnityEngine.GameObject> _flyObjs = (System.Collections.Generic.List<UnityEngine.GameObject>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.GameObject>));
                    UnityEngine.Vector3 _startPos;translator.Get(L, 3, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 4, out _endPos);
                    
                        var gen_ret = gen_to_be_invoked.RPGHangingDropFly( _flyObjs, _startPos, _endPos );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to Yoozoo.Gta.Common.FlyAnimationMgr.RPGHangingDropFly!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_AddHangingLuaAniFunction(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    XLua.LuaFunction _func = (XLua.LuaFunction)translator.GetObject(L, 2, typeof(XLua.LuaFunction));
                    
                    gen_to_be_invoked.AddHangingLuaAniFunction( _func );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_FlyResInPve(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) 
                {
                    int _resID = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector3 _startPos;translator.Get(L, 3, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 4, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 5);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 6, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 7, typeof(UnityEngine.Transform));
                    float _scale = (float)LuaAPI.lua_tonumber(L, 8);
                    
                    gen_to_be_invoked.FlyResInPve( _resID, _startPos, _endPos, _count, _callback, _shakeObj, _scale );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 7)) 
                {
                    int _resID = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector3 _startPos;translator.Get(L, 3, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 4, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 5);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 6, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 7, typeof(UnityEngine.Transform));
                    
                    gen_to_be_invoked.FlyResInPve( _resID, _startPos, _endPos, _count, _callback, _shakeObj );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TFUNCTION)) 
                {
                    int _resID = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector3 _startPos;translator.Get(L, 3, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 4, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 5);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 6, typeof(XLua.LuaFunction));
                    
                    gen_to_be_invoked.FlyResInPve( _resID, _startPos, _endPos, _count, _callback );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.Vector3>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) 
                {
                    int _resID = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector3 _startPos;translator.Get(L, 3, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 4, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 5);
                    
                    gen_to_be_invoked.FlyResInPve( _resID, _startPos, _endPos, _count );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to Yoozoo.Gta.Common.FlyAnimationMgr.FlyResInPve!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_FlyHangingDropItem(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 12&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (LuaAPI.lua_isnil(L, 5) || LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 7) || LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 8)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 10)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 11)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 12)) 
                {
                    UnityEngine.Vector3 _startPos;translator.Get(L, 2, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    string _spritePath = LuaAPI.lua_tostring(L, 5);
                    string _qualityImgPath = LuaAPI.lua_tostring(L, 6);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 7, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 8, typeof(UnityEngine.Transform));
                    float _scale = (float)LuaAPI.lua_tonumber(L, 9);
                    bool _needRotate = LuaAPI.lua_toboolean(L, 10);
                    int _startOrder = LuaAPI.xlua_tointeger(L, 11);
                    float _itemScale = (float)LuaAPI.lua_tonumber(L, 12);
                    
                    gen_to_be_invoked.FlyHangingDropItem( _startPos, _endPos, _count, _spritePath, _qualityImgPath, _callback, _shakeObj, _scale, _needRotate, _startOrder, _itemScale );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 11&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (LuaAPI.lua_isnil(L, 5) || LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 7) || LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 8)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 10)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 11)) 
                {
                    UnityEngine.Vector3 _startPos;translator.Get(L, 2, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    string _spritePath = LuaAPI.lua_tostring(L, 5);
                    string _qualityImgPath = LuaAPI.lua_tostring(L, 6);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 7, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 8, typeof(UnityEngine.Transform));
                    float _scale = (float)LuaAPI.lua_tonumber(L, 9);
                    bool _needRotate = LuaAPI.lua_toboolean(L, 10);
                    int _startOrder = LuaAPI.xlua_tointeger(L, 11);
                    
                    gen_to_be_invoked.FlyHangingDropItem( _startPos, _endPos, _count, _spritePath, _qualityImgPath, _callback, _shakeObj, _scale, _needRotate, _startOrder );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 10&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (LuaAPI.lua_isnil(L, 5) || LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 7) || LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 8)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 10)) 
                {
                    UnityEngine.Vector3 _startPos;translator.Get(L, 2, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    string _spritePath = LuaAPI.lua_tostring(L, 5);
                    string _qualityImgPath = LuaAPI.lua_tostring(L, 6);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 7, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 8, typeof(UnityEngine.Transform));
                    float _scale = (float)LuaAPI.lua_tonumber(L, 9);
                    bool _needRotate = LuaAPI.lua_toboolean(L, 10);
                    
                    gen_to_be_invoked.FlyHangingDropItem( _startPos, _endPos, _count, _spritePath, _qualityImgPath, _callback, _shakeObj, _scale, _needRotate );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 9&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (LuaAPI.lua_isnil(L, 5) || LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 7) || LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 8)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9)) 
                {
                    UnityEngine.Vector3 _startPos;translator.Get(L, 2, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    string _spritePath = LuaAPI.lua_tostring(L, 5);
                    string _qualityImgPath = LuaAPI.lua_tostring(L, 6);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 7, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 8, typeof(UnityEngine.Transform));
                    float _scale = (float)LuaAPI.lua_tonumber(L, 9);
                    
                    gen_to_be_invoked.FlyHangingDropItem( _startPos, _endPos, _count, _spritePath, _qualityImgPath, _callback, _shakeObj, _scale );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 8&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (LuaAPI.lua_isnil(L, 5) || LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 7) || LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 8)) 
                {
                    UnityEngine.Vector3 _startPos;translator.Get(L, 2, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    string _spritePath = LuaAPI.lua_tostring(L, 5);
                    string _qualityImgPath = LuaAPI.lua_tostring(L, 6);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 7, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 8, typeof(UnityEngine.Transform));
                    
                    gen_to_be_invoked.FlyHangingDropItem( _startPos, _endPos, _count, _spritePath, _qualityImgPath, _callback, _shakeObj );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to Yoozoo.Gta.Common.FlyAnimationMgr.FlyHangingDropItem!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_FlyDeblock(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 10&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (LuaAPI.lua_isnil(L, 5) || LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 9)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 10)) 
                {
                    UnityEngine.Vector3 _startPos;translator.Get(L, 2, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    string _spritePath = LuaAPI.lua_tostring(L, 5);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 6, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 7, typeof(UnityEngine.Transform));
                    float _scale = (float)LuaAPI.lua_tonumber(L, 8);
                    bool _needRotate = LuaAPI.lua_toboolean(L, 9);
                    int _startOrder = LuaAPI.xlua_tointeger(L, 10);
                    
                    gen_to_be_invoked.FlyDeblock( _startPos, _endPos, _count, _spritePath, _callback, _shakeObj, _scale, _needRotate, _startOrder );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 9&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (LuaAPI.lua_isnil(L, 5) || LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 9)) 
                {
                    UnityEngine.Vector3 _startPos;translator.Get(L, 2, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    string _spritePath = LuaAPI.lua_tostring(L, 5);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 6, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 7, typeof(UnityEngine.Transform));
                    float _scale = (float)LuaAPI.lua_tonumber(L, 8);
                    bool _needRotate = LuaAPI.lua_toboolean(L, 9);
                    
                    gen_to_be_invoked.FlyDeblock( _startPos, _endPos, _count, _spritePath, _callback, _shakeObj, _scale, _needRotate );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 8&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (LuaAPI.lua_isnil(L, 5) || LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) 
                {
                    UnityEngine.Vector3 _startPos;translator.Get(L, 2, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    string _spritePath = LuaAPI.lua_tostring(L, 5);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 6, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 7, typeof(UnityEngine.Transform));
                    float _scale = (float)LuaAPI.lua_tonumber(L, 8);
                    
                    gen_to_be_invoked.FlyDeblock( _startPos, _endPos, _count, _spritePath, _callback, _shakeObj, _scale );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 7&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& (LuaAPI.lua_isnil(L, 5) || LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 6) || LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TFUNCTION)&& translator.Assignable<UnityEngine.Transform>(L, 7)) 
                {
                    UnityEngine.Vector3 _startPos;translator.Get(L, 2, out _startPos);
                    UnityEngine.Vector3 _endPos;translator.Get(L, 3, out _endPos);
                    int _count = LuaAPI.xlua_tointeger(L, 4);
                    string _spritePath = LuaAPI.lua_tostring(L, 5);
                    XLua.LuaFunction _callback = (XLua.LuaFunction)translator.GetObject(L, 6, typeof(XLua.LuaFunction));
                    UnityEngine.Transform _shakeObj = (UnityEngine.Transform)translator.GetObject(L, 7, typeof(UnityEngine.Transform));
                    
                    gen_to_be_invoked.FlyDeblock( _startPos, _endPos, _count, _spritePath, _callback, _shakeObj );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to Yoozoo.Gta.Common.FlyAnimationMgr.FlyDeblock!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Dispose(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Yoozoo.Gta.Common.FlyAnimationMgr gen_to_be_invoked = (Yoozoo.Gta.Common.FlyAnimationMgr)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                    gen_to_be_invoked.Dispose(  );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_CommonOutside(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			    translator.PushUnityEngineVector3(L, Yoozoo.Gta.Common.FlyAnimationMgr.CommonOutside);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_RotateValue(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			    translator.PushUnityEngineVector3(L, Yoozoo.Gta.Common.FlyAnimationMgr.RotateValue);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_CommonOutside(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			UnityEngine.Vector3 gen_value;translator.Get(L, 1, out gen_value);
				Yoozoo.Gta.Common.FlyAnimationMgr.CommonOutside = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_RotateValue(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			UnityEngine.Vector3 gen_value;translator.Get(L, 1, out gen_value);
				Yoozoo.Gta.Common.FlyAnimationMgr.RotateValue = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
		
		
		
		
    }
}
